Question
Write the Pseudocode for Bresenham's circle generation algorithm. Use this algorithm to produce a circle of radius (r) equal to four units, in the first quadrant from x = 0 to x = y.
Differentiate between Euclidean Coordinate System and Homogeneous Coordinate system. Discuss the advantage of Homogeneous Coordinate system over Euclidean Coordinate System. Assume that a polygon ABCDE has the coordinates A(0, 0), B(10,10), C(10,2),D(5,5),E(7,6) is subjected to the clockwise rotation of 45° about an axis passing through the centroid of the polygon, find the final coordinates of the polygon ABCDE. You should represent the transformation using Homogeneous Coordinate System
Bezier Curves. Write the properties of the Bezier curves, prove all properties. Discuss the Parametric Continuities and Geometric Continuities of Bezier Curves, with suitable expressions, equations and examples. Explain the purpose of control points in Bezier, a Cubic Bezier curve has control points P0 (0, 0); P1 (5, 40); P2 (40, 5); P3 (50, 15). Determine 2 more points on the same Bezier curve. Draw a rough sketch of the curve and show coordinates of various points on it?
What are Geometric continuities ? How do Geometric continuities differ from Parametric continuities ? Discuss each type of Geometric continuity and Parametric continuity with suitable diagram.
Write the DDA algorithm and Bresenham Line generation Algorithm. Compare the line generation mechanism of DDA algorithm with Bresenham Line generation Algorithm while drawing a line segment from (1, 0) and (9, 8). Show step by step execution of both Line Generation algorithm, though a Graph.
a) Windowing Transformations
b) Scan Line Polygon Fill Algorithm
c) Area Sub-Division Algorithm
d) Simulating Accelerations in Computer Animations
e) Shading and its types
f) Authoring Tools
g) Animation and its types
h) Video File Formats and its types
Painting tools and drawing tools
Write the Pseudocode for Bresenham's circle generation algorithm. Use this algorithm to produce a circle of radius (r) equal to four units, in the first quadrant from x = 0 to x = y.
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